
Uru sold poorly as a stand-alone game and that, by all appearances, was that.īut dreams die hard and both Cyan and a small core of dedicated fans were determined to make Uru Live a reality. Ultimately, however, the online component didn’t ship with the game and while it was planned to be launched separately as Myst Online: Uru Live, Ubisoft killed the whole thing at the last minute. In 2003, Cyan Worlds and Ubisoft released Uru: Ages Beyond Myst, a Myst with a twist: It was set in the modern era and intended to feature a cooperative multiplayer component that would allow gamers to explore the various ages of Myst together.
#MYST ONLINE HOW TO#
Here is a walkthrough that will help you figure out how to access the online part of the game.

We filmed on the Deep Island shard, because it contains the most complete collection of fan-created "ages" (areas). You can connect to the official Cyan server, or one of a number of "shards" (the community's term for fan servers).

The Guild of Messengers has a very useful tutorial on how to start playing Uru today.We spoke with an ardent member of this player community about his time spent in Uru during its heyday and today.

These efforts were so successful that they eventually drew the support of the developers themselves.

They even formed their own in-game governance structures to improve the player experience. Players carried the game on their backs for years, hacking together fan servers to reimplement much of the online experience the way it was always meant to be.
#MYST ONLINE SERIES#
It underwent a series of cancellations and relaunches, but in the end it only survived thanks to its dedicated player base. The game had a rocky reception and its online component was compromised from the beginning. Myst Online: Uru Live sought to translate the single-player puzzle-solving experience of the Myst series into a collaborative, massively multiplayer online game. In the mid-2000’s, Cyan Worlds, creators of the massively popular adventure game Myst, released an ambitious online sequel that never caught on the way they'd hoped.
